The cult section of the literary world

Adventure Games and the Training of the Creative Writer

by Bradley Sands

(This article ended up being extremely long. The unabridged version can be found here .)
King's Quest

Adventure games are interactive stories that are played on computers. The games make you confront problems and your job is to solve the problems. If you do not, you cannot proceed in the game and you will wander around aimlessly and get very bored. This is the primary reason why adventure games are not as popular as they used to be. The problems are akin to solving puzzles and are most often resolved by using items that you find while you play the game.

Early adventure games were text-based, but now they are ‘point and click’-based. You can choose certain options such as LOOK or TALK or PICK UP or USE and manipulate objects in your inventory to interact with objects and characters that are on the screen (or combine your inventory objects to create an object that is entirely new that can be used for a different purpose).  The solutions to solving puzzles are often very difficult and not straight forward. For example, your character may be very thirsty and you cannot quench their thirst by obtaining water from a body of water or a sink. Instead, you have to participate in a long process of actions to solve the problem which were often incredibly absurd in nature. Because of this, I feel playing adventure games is an excellent way to train yourself to become a creative writer. They teach you to think laterally and are akin to the kinds of movies that wouldn’t have lasted beyond its first few scenes if the protagonist made a sensible decision rather than a wrong decision that caused their life to spiral out of control and created the setup for the rest of the movie. But unlike these kinds of movies, adventure games never give you the option to act sensibly and solve puzzles using the most sensible and effective means.

Let’s use a game as an example.  Gabriel Knight 3: Blood of the Sacred, Blood of the Damned was the last adventure game produced by Sierra, who produced King’s Quest and was one of the top two companies in the adventure game industry. You play Gabriel Knight, an occult detective. The game occurs in Rennes-le-Chateau, France, and its plot is inspired by the same source material as The Da Vinci Code. Both the game and the novel took elements from the alleged non-fiction book, Holy Blood, Holy Grail, which in turn was based on what may be the greatest hoax in the twentieth century.

So anyway, you are Gabriel Knight and your objective during one point in the game is to rent a motorcycle. For some reason that I cannot recall, you cannot simply rent a motorcycle. Instead, you must first disguise yourself as a police detective (whose voice is provided by Mark Hamill) who followed you from New Orleans for a reason that I cannot recall. Here is a condensed solution to the process of obtaining the disguise (Credit goes to this site: http://www.oldmanmurray.com/features/78.html)

First, you return to a museum and steal a red hat from the lost and found box (the game did not allow you to take the hat earlier, but it does now because your character somehow knows that the hat is essential to his disguise). Next, you go to a church and wait outside of it while its Abbe is spraying plants. Eventually, he will go indoors and leave the spray bottle outside. You snatch it. You turn the corner and walk down a street.  You will see a black cat. You pet it. The cat runs away, into a small opening in a nearby shed. You take masking tape out of your inventory and attach it to the shed’s hole (if you do not have the tape, you must return to your hotel room and obtain it from inside your dresser). Walk away from the shed. The cat will now crawl on a ledge and is too high for you to pet or grab. Select the spray bottle from your inventory and use it on the cat. This will cause him to jump off the ledge and run back inside the shed through the hole, leaving a piece of its fur stuck to the masking tape. Grab the fur. Return to the hotel and collect the items that are needed for your disguise if you missed them the first time around (they include a black marker, a piece of candy, and a packet of syrup). Knock on the police detective’s door. He’ll let you in and you’ll have a conversation where he mentions his passport. Leave the room and put the piece of candy on a table in the hallway. Go downstairs to the lobby. Buzz detective’s room (I guess the concierge is not around to stop you) to get him to come down. Walk up the stairs to the hallway outside the detective’s room. Watch him leave the room and bend over to grab the candy on the table. While he is occupied, steal his passport. When he goes downstairs, enter his room and steal his coat. Open your inventory. Use the black marker on the photo in the passport to draw on a mustache. Then combine the cat’s fur and syrup to create a fake mustache. Then combine the red hat and the mustache and the detective’s coat to complete your disguise. Then go to the motorcycle rental shop.

So why the fuck do you need to be in disguise in order to rent the motorcycle? I do not remember.

Why the fuck do you have to concoct a fake mustache when the person who you are impersonating does not have a mustache? I have no idea.

Why the fuck did you have to make a fake mustache out of cat hair when head from your character’s head or body would have worked perfectly fine? This defies logic.

And then using maple syrup to attach the fake mustache to your upper lip is just the icing on the cake.

So this is an example of a solution to a problem in an adventure game that is carried out in an extremely indirect way.  It is doubtful that anyone figured out how to solve it without looking up the solution on the internet. If they actually solved it without assistance, it obviously would have taken a lot of trial and error.

This solution to the problem is not good writing. Do not do this in your fiction. But nevertheless, it is a good example of a quirky way that your protagonists can overcome conflict.

Other adventure games are more humor-oriented and absurd. I would suggest you play them if you’re interested in writing that sort of thing. I would recommend the sexually perverse Leisure Suit Larry series, the Space Quest series, and my personal favorite, Maniac Mansion: Day of the Tentacle (which is the sequel to another great adventure game, although it’s old and very primitive). Actually, the games that I just mentioned are all fairly old and you will probably have a lot of trouble getting them to work on a modern-day computer.

Oh, and I just want to mention that you play three different characters in Day of the Tentacle: one of them ends up stuck in the past, one in the future, and the last remains in the present. There is a toilet in the mansion where you can flush items that your characters obtain throughout the game through time so the other characters can receive them and use them in their own settings. Time machine toilets=awesome.

So it’s been like forever since adventure games were actually popular, although I hear they are still well-liked in Europe. But there is one particular company in the U.S. who produces really great adventure games: Telltale Games. Much of the staff who formerly worked for LucasArts (the creators of Day of the Tentacle) work for them. I would recommend their Sam and Max series of games. They are about a two “freelance” policeman: a bear in a suit and his partner, a psychotic rabbit-thing. They solve cases. The solutions for the game puzzles are completely absurd and require lateral thinking, but are not difficult to solve like that Gabriel Knight ridiculous. Each case plays out over a “season” and you buy an “episode” to play at a time. It is fairly cheap. You can try out demos to see if you enjoy the games before buying. Check them out. They are worth it. Your brainstorming skills will thank you.

Bradley Sands is the author of Rico Slade Will Fucking Kill You, Sorry I Ruined Your Orgy, and My Heart Said No, But the Camera Crew Said Yes! He edits Bust Down the Door and Eat All the Chickens

10 Responses

  1. The mall scene in Space Quest 3 took me forever. I kept thinking if I got a high score on the Chicken Bomber game in the arcade that it might grant me the right code for the time machine.

    Secret of Monkey Island remains a favorite of mine. And the Peasant Quest game over at Homestarrunner (http://www.homestarrunner.com/disk4of12.html) is really fun because it includes the Burninator and a lot of interesting ways to use a baby you acquire.

    It was big deal when they did the Leisure Suit Larry 1 revamp in VGA for 12mhz DOS systems. I bought it, but couldn’t make it past the exploding herpes without calling the helpline.

    Rise of the Dragon and Snatcher were awesome adventure games on the more serious Blade Runner ripoff side of things. Willy Beamish was cool too. I loved these things.

    Gabriel Knight III must have been designed to drive helpline income. That solution is insane.

    June 9, 2011 at 7:33 am

  2. NICK

    Absolutely loved the article, adventure games on the PC back in the day were my favorites and I am so glad you mentioned my all time favorite in Day Of the Tentacle. That still remains up there. For me I thought that Lucas Arts had more entertaining adventure games than Sierra. Sam and Max the original on PC is big fun too. One that you didn’t mention came out later was Grim Fandango which was a fairly entertaining and intriguing adventure that Lucas Arts also did. Again thanks for taking me back into my early days of PC gaming and thought I was the only one enjoying those types of games.

    June 9, 2011 at 9:17 am

  3. Telltale Games has a Homestar Runner game: http://www.telltalegames.com/strongbad

    A “season” of it. It’s pretty good.

    June 9, 2011 at 11:55 am

  4. And a season of Monkey Island too: http://www.telltalegames.com/monkeyisland

    June 9, 2011 at 11:58 am

  5. The only adventure game I’ve played was “I Have No Mouth, and I Must Scream” since I love that Harlan Ellison story. Even with the walk through I couldn’t pass it.

    June 10, 2011 at 11:32 am

  6. I played that one. Not sure if it was even possible to beat it. I think maybe every ending was something really horrible.

    June 10, 2011 at 11:33 am

  7. test

    June 11, 2011 at 4:22 pm

  8. delete

    June 11, 2011 at 4:32 pm

  9. Pingback: Adventure Games and the Training of the Creative Writer « Bizarro … | Solve Math & Science Problems - Solveable.com

  10. Pingback: Flash Fiction Friday: Text Adventure « Bizarro Central

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